The Hexblade’s Curse, which improves at higher levels, gives a lot of bonuses to attack and defense against a single enemy. The other abilities are less broadly useful. Related: Dungeons & Dragons: The Best Warlock Patrons Warlocks can also use the Charisma modifier for weapon attacks, making them about as effective as weapon attacks by a class that focuses on strength or dexterity. The best general abilities that this subclass gives are the bonus proficiencies: medium armor, martial weapons, and shields. The Hexblade Patron is a mysterious force from the Shadowfell that manifests in sentient magical weapons. Any Warlocks who follow the Undying should invest in a good Perception skill since the fact that they don’t sleep means the party will almost definitely put them on watch duty. Other abilities, such as not needing to eat or drink, aging more slowly, and being able to reattach limbs are interesting but not often mechanically useful. Those Spare the Dying cantrips will come in handy since many attacks by undead enemies will be redirected toward party members. The healing on death-saving throws is more useful since it allows the warlock to get back up in the middle of a fight without wasting party healing spells, but self-healing after casting Spare the Dying is less than useful because it still heals the warlock, not the unconscious creature the spell was cast on. Warlocks that follow Undying patrons gain the "Spare the Dying" cantrip and, at 6th level, can regain hit points whenever they use it to stabilize another creature (or succeed on a death-saving throw). Liches and powerful gods of the undead fit the bill. The Undying patron is a powerful undead being. I'm still happy to take suggestions if anyone has advice for this subclass build, since I'm not terribly familiar with building warlocks.Improves the Warlock's durability and survivability. Thoughts? Is this like a known/established thing at all? Or is one of the other pact boons considered better for Undying patron? (the Undying is the part I'd like to keep, ideally, boon can be w/e)ĮDIT: Oh right, I had another question about this- the subclass says that your pact weapon can be any weapon, and that you are proficient with it while it's your pact weapon- does that include stuff that the Warlock typically doesn't get proficiency with, like Greatswords and such? Or am I reading this wrong?ĮDIT again: looking over and comparing abilities some more, it does seem like I'm probably better off with Tome or Chain for this patron. Lookin at the spells they get and some of the stuff warlock has access to already, this feels like a decent way to make a gish with stuff like hex, armor of agathys/false life, maaaybe shadow blade or vampiric touch. Megathread D&D 5e 1D&D D&D 4e D&D v3.5 D&D 3e Pathfinder 1 Pathfinder 2 WOD PBTA Fate GURPS Universal Other r/DnD /r/rpg /r/Pathfinder_RPG /r/tabletop /r/UnearthedArcana /r/DnDHomebrew /r/dndnext Related Non-TTRPG Subreddits r/characterdrawing /r/Imaginar圜haracters /r/alternativeart On-Topic Subreddits Abide by the Homebrew Content Guidelines.Don't just advertise things, even if they're relevant.If your post fits with a megathread, post there.SFW posts should not receive NSFW comments. The rules are explained in more detail here. There's an issue with the sub that moderators cannot solve, this is a workaround for it. If you're trying to post from an app and can't, try from a browser. Message the moderators, it'll be unfiltered if it's on topic. If your account is less than 7 days old or has less than 20 karma, you may be autofiltered. Find help with your new idea, or share your memorable builds. Aid other tabletop gamers in creating interesting or devastating characters.
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